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dc.contributor.authorBos, D.P.-O.
dc.contributor.authorDuvinage, M.
dc.contributor.authorOktay, O.
dc.contributor.authorSaa, J.D.
dc.contributor.authorGuruler, H.
dc.contributor.authorIstanbullu, A.
dc.contributor.authorReuderink, B.
dc.date.accessioned2020-11-20T16:46:36Z
dc.date.available2020-11-20T16:46:36Z
dc.date.issued2011
dc.identifier.isbn9781424498918
dc.identifier.urihttps://doi.org/10.1109/CCMB.2011.5952110
dc.identifier.urihttps://hdl.handle.net/20.500.12809/5724
dc.descriptionIEEE Computational Intelligence Societyen_US
dc.descriptionSymposium Series on Computational Intelligence, IEEE SSCI 2011 - 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain, CCMB 2011, 11 April 2011 through 15 April 2011, Paris, 85913en_US
dc.description.abstractOffline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment. © 2011 IEEE.en_US
dc.item-language.isoengen_US
dc.item-rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectBrain-Computer Interfacingen_US
dc.subjectCovert Attentionen_US
dc.subjectElectroencephalographyen_US
dc.subjectElectrooculographyen_US
dc.subjectEye Trackingen_US
dc.subjectMultimodal Interactionen_US
dc.subjectVirtual Environmenten_US
dc.titleLooking around with your brain in a virtual worlden_US
dc.item-typeconferenceObjecten_US
dc.contributor.departmenten_US
dc.contributor.departmentTempBos, D.P.-O., HMI Group, Faculty of EEMCS, University of Twente, Netherlands -- [Duvinage, M., TCTS Lab, Electrical Engineering University, Mons, Belgium -- [Oktay, O., Electronics and Communications, Corlu Engineering, Namik Kemal University, Turkey -- [Saa, J.D., Faculty of Engineering and Natural Sciences, VPA Lab, Sabanci University, Turkey, IEE Group of Robotics and Intelligent Systems, Universidad del Norte, Colombia -- [Guruler, H., Department of Electronics and Computer Education, Faculty of Technical Education, Mugla University, Turkey -- [Istanbullu, A., Faculty of Computer Engineering, Balikesir University, Turkeyen_US
dc.identifier.doi10.1109/CCMB.2011.5952110
dc.identifier.startpage106en_US
dc.identifier.endpage113en_US
dc.relation.journalIEEE SSCI 2011 - Symposium Series on Computational Intelligence - CCMB 2011: 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brainen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US


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