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Looking around with your brain in a virtual world

Date

2011

Author

Bos, D.P.-O.
Duvinage, M.
Oktay, O.
Saa, J.D.
Guruler, H.
Istanbullu, A.
Reuderink, B.

Metadata

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Abstract

Offline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment. © 2011 IEEE.

Source

IEEE SSCI 2011 - Symposium Series on Computational Intelligence - CCMB 2011: 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain

URI

https://doi.org/10.1109/CCMB.2011.5952110
https://hdl.handle.net/20.500.12809/5724

Collections

  • Scopus İndeksli Yayınlar Koleksiyonu [6219]



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