A computer game implementatıon: Indıvıdually or in a group
Özet
In this research, the effect of playing a computer game individually or in a group on students’ academic achievements was investigated. In addition, it was determined that whether students gender significantly differ or not according to playing the computer game individually or in a group. In this study, among the experimental research designs, Solomon research model was used. In the study carried out in the first semester of 2014-2015 academic year at a public school, a total of 90 students took part as 2 experimental (n=45) – 2 control groups (n=45). A science computer game that was played on the internet. Students in experimental groups played the science game as three people in groups in addition to science lessons. Students in control gorups played the game on computer individually. The implementation process lasted 16 weeks. For the analysis of “Academic Achievement Test” ANOVA was used. When the findings from the study were evaluated, a significant difference was determined between students who played the game individually or in a group, in favour of students who played the computer game in a group. As the findings were assessed in terms of gender, there was no significant difference between female and male students in terms of playing the computer game in a group or individually. © The Turkish Online Journal of Educational Technology.